Something a bit different from my usual stuff - my attempts to recreate the T. rex VFX from the Spielberg-directed Jurassic Park films.
Honestly, this whole project has felt like playing with really cool digital toys.
The intent here wasn't to remaster/improve, but to get as close as possible to the 90s CGI - including the slight of-the-era jank. Essentially, I treated these as master studies to help me unpick how the original shots were put together.
The T. rex was created in Blender, and composited into the original shots in Photoshop. The models are an original sculpt that skewed proportionally as close to the ILM models as possible, with details referencing the maquettes. Reshaping was carried out to make TLW's "Buck", matching the on-screen dimorphism. After retopo and normal baking, I made a crude flat lighting photobash from images of the maquettes/animatronics, projected it onto the model, and baked my sculpted details into that image to make the diffuse map. During this process, the Marco Makes Jurassic Park style guide (https://heyzine.com/flip-book/a8275e9d6d.html) was a very useful resource for sourcing images of the maquettes/animatronics and ensuring the correct colours.
See the individual image descriptions for more details!
Jurassic Park, is of course, owned by Universal, and these images represent a fan project/study made out of appreciation for those original movies.